Submit a tactic to be published here! You can write your tactic in your browser and submit it right here. I will publish it with the next update of this site and you will get the fame for it.
Far seer harassing
Tactic from MacMark.
The Far Seer's wolves are perfect for harassing enemy workers. Why harassing the enemy workers?
Your opponent
- has no time to care about his creeping
- has no time to scout
- loses his build order
- gathers less lumber and gold
- will be pissed.
You
- gain experience by killing enemy units
- know all about your opponent is doing
- can do your build order
- get and advantage with more lumber and gold
- have more fun.
How to do this?
You should get your Far Seer as soon as possible and make the wolves his first upgrade. As soon as you start building the Far Seer in your Altar of Storms start building the Voodoo Lounge too. Usually the Far Seer comes out when the Voodoo Lounge is finished. By two healing salves and a lesser clarity potion for him.
Send your two wolves to scout the possible locations of your enemy. Use way points for the wolves and send each one another way on his own - one clockwise the other one counter-clockwise arounde the map. Now you see where your enemy town is located.
On some maps you can buy a staff of teleportation at a goblin merchant. Go there during the first night and buy it for the Far Seer. The night will allow you to pass the sleeping guarding creeps. Use that staff of teleportation to move your hero alone and fast to any of your ground units. Maybe you put a peon near the enemy town, covered by a tree to teleport your hero between your base (for buying another healing salve and lesser clarity potion) and the enemy town (for further harassing). The staff of teleportation regenerates itself.
Move your Far Seer near to the enemy town, but make sure he cannot be seen and take care he's not in the way the enemy troops would travel in and out their town.
Send your wolves to kill a certain worker of the enemy. Target a single worker that is unprotected and not moving fast. That can be
- the guys on the Undead's gold mine,
- the entangled gold mine of the Night Elf
- workers getting lumber for Orc or Human or Undead,
- lumbering wisps of the Night Elf
and if no slow moving workers are unprotected
- workers on the gold mine for Human or Orc
Keep the wolves selected, force them to kill the one worker, then pick the next worker. Don't care about being attacked. Exception to this is killing single weak (in terms of melee combat) worriors like the Night Elf's archers. That gives you good experience and the wolves make short work of them.
Your Far Seer should send another group of wolves as soon as the previous wolves are dead and gone. Use the lesser clarity potion to regenerate mana for the Far Seer while he's not under attack himself.
If your Far Seer is attacked, teleport him with the staff of teleportation out after making wolves again. This teleport leaves the wolves in combat. (The town portal scroll would take them with you and we don't wont that.)
This works even in free for all games with several opponents due the the fact that most players try to tech fast and won't protect their early base good enough.
Disclaimer: Caution! Kids, don't try this at home!